![]() I miss working my way through a curated selection of songs with a gradual difficulty curve. I find myself yearning for the strung-together storyline and lowest-common-denominator rock-n’-roll humor of Career Mode. Still, this indie recreation is no substitute for a real honest-to-God Guitar Hero game. More than any other game I’ve ever played, it emulates the profound sense of satisfaction that comes from meticulously developing a real skill, without, y’know, the boringness of actually doing that. I’ve picked up right where I left off - spamming the power chords of “When You Were Young,” frantically trying to keep up with the iconic solo of “Free Bird,” and running “Slow Ride” like 23 times in a row so I can say I got 100% on Expert on at least one song. I’ve never even been very good at Guitar Hero, and that doesn’t matter. ![]() In fact, I even went as far as to download the open-source, legally-questionable Clone Hero to scratch the itch - which also involved buying a Guitar Hero controller for like 80 bucks and navigating a labyrinth of perils to make it work on my 13-inch 2015 MacBook Pro with Retina Display.Īnd people: this shit is still really fun. How do I know this? Because I’m a consumer, I have access to a bank account with several thousand dollars in it, and I’ve become increasingly desperate to play Guitar Hero again. But I deeply hold one conviction, which I know to be true based on nothing more than gut instinct and general vibes: if Microsoft made their newly-acquired keyboard-monkeys at Activision Blizzard create a new Guitar Hero game, it would make a shit-ton of money. Look, I don’t pretend I know a whole lot about consumer trends or finance or even video games.
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